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German Battle Sword, an Optimized fighting sword, is the first collaboration between Lancelot and the artistic director KC. After the emergence of Supreme-Cutter™ series, KC was awed by the unpreceded power of the sword. By KC's request to have an European style sword made with Lancelot's expertise, Lancelot designed a longsword that could cut thigh targets even near the tip, thus extending the threatening reach to the furthest.
Many considerations were put into the design.
As Lancelot once said to KC, the sword is not simple in the invisible things, like the metallurgy has to hold up to such crazy edge angle, the thickness has to be right in order to allow such broad blade to still be nimble, the acuteness of the geometry has to be right to facilitate supreme cutting power while still holding itself against living bone targets, and the handling characteristics has to be right to allow actual fighting to be done, unlike those overly heavy executioner swords.
The guard was in a Germanic style that would not hit one's in the head like normal quillion would, and provide plenty protection to the knuckle and fingers. The pommel serves as a grip retainer to hold the sword in grip in case it slipped away due to moisture. Everything on the sword spells "combat" in the face.
Sword only weight: approx. 1725 g (3 lb. 13oz)
Blade length: 91 cm (35.83")
Total length: 124 cm (48.82")
POB: approx. 6.5 cm (2.56") from hand guard
Hardness 50-55 HRC.
Precision cast stainless steel pommel and stainless steel hand guard were darkened.
Hot Peened pommel.
Red wood core with blackened hand wrap brass chape.
Fit and finish
We perfected the fit and finish of our swords and the final assembly is meticulously performed by our senior craft masters. It takes a skill craftsman one whole working day to assemble our sword to a precision fit.
Supreme Cutter Compact
German Battle Sword
Supreme Cutting Classic
Why cutting is so important?
According to medieval German longsword swordsmanship, there were three sword strikes: cut, thrust, and slice. When a cut missed, it could become a thrust. When a thrust missed, it could become a slice.
However, if we consider “stopping power”, both slicing and thrusting would not stop a frenzied opponent right away. There are many historical records depicting duels that ended with mutual kills, with both parties inflicting the opponent with plenty thrusting wounds and together bled to death.
George Silver, the 16th century British sword master, criticized Italian rapier swordsmanship for causing the death of many brave young Englishmen in duels. It was partly because thrusting wounds, while they would eventually kill, were unable to stop the opponent right away and protect oneself.
The slicing attack was also not enough to stop a drugged opponent. There is video footage of villagers defending their home against gangsters, while the latter wielded glaives. The villagers were wounded several times in the fight. Hamstring and thumb were cut, but the brave villagers fought on. Also, there is footage of a modern European swordsmanship group which practiced with sharp sword sparring, and one of the participants was cut at the elbow, forming a gaping bleeding wound, yet the fencer did not even acknowledge the hit. It was his partner who pointed it out so they could stop the practice and tend the bleeding wound.
As a result, the only reliable way to stop the opponent in their tracks, was a physical removal of the opponent’s appendage. This works on drugged, frenzied, zealous, or even undead opponents like zombies. Moreover, it was also the only way that one can threaten multiple opponents, cutting through the first target and still capable of threatening the next one.
So, it was very important to have a design that can facilitate supreme cutting power that would not have the blade getting stuck in the target and let the user become defenseless.
From my 23 years of test cutting, I have used swords from various cultures and taken notes on all the factors that would contribute to good cutting power. Yet, it was only recently, with the use of high FPS camera, that allowed me to pinpoint the problem of blades losing penetrating power during a cut, and later develop two solutions to mitigate it. One will produce a more agile and powerful sword, at the cost of requiring the users to have extremely high skill level. The other is more user-friendly that allows higher user error tolerance, but would perform less spectacular. I chose the former one to realize in this design.
In the end, “Supreme Cutter” is designed as the answer to maximize cutting power and minimize the probability of the blade getting stuck in the targets.
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